It appears the Splatoon Global Testfire went better then Nintendo expected. Not only did the servers hold up very well but it also got a lot of people interested in the game. So much so that apparently the game is climbing pre-order charts on Amazon globally. Here in North America, Splatoon is already at the top of the Wii U list and even climbed into the top 20 list for all games. It seems the Global Testfire has payed off for Splatoon.
Iwata also gave us an update on the status of Amiibo’s. The good news is, as we already know, the demand for the Amiibos has been very strong. With strong demand has come strong sales. They have actually shipped 5.4 million Amiibos as of March 31. That’s no small number by any means.
The not so good news is, the demand is too high for the supply and there just isn’t enough Amiibos to go around. However, Nintendo is going to be producing more of the Amiibo’s that sold out quickly after launch to help with the supply. That said, there’s no time frame in which they’ll be coming. So for those looking for various different Amiibos, hopefully you’ll be able to find some in the not too distant future.
Bloo Kid 2 comes from German independent games developer, Winterworks, who have a growing library of games that have featured on various platforms such as smartphones, Steam and, for Bloo Kid 2, the Nintendo eShop. The company tends to favour 8 and 16 bit stylised games and from my experience with Bloo Kid 2, they’re pretty good at it.
Following on from his first (I’m assuming as I haven’t played it) action packed adventure, the protagonist, Bloo Kid, and his lady are taking a stroll with their baby, when a gargoyle like creature appears and swoops up Mrs. Kid and baby Kid. Then your adventure begins. That’s about as much story as you get in this retro-style, 2D platforming adventure; not that it’s a bad thing. It’s really no less story than you’d get in a Super Mario adventure. The opening intro really just serves to give your adventuring a purpose. Continue reading Bloo Kid 2 Review
We all know that Nintendo recently shutdown Club Nintendo and announced that its replacement is on the way. During the announcement of the DeNA partnership back in March, we learned that there is a new membership program coming this fall that would span multiple devices. Well during the recent investors meeting, Nintendo gave us a little more info on both of them. Nintendo CEO Satoru Iwata stated that the membership program will include “an improved version of the current loyalty program.” Read what he said exactly after the jump.
Nintendo’s been doing a lot lately. They’ve released the Amiibos, launched some killer games for the Wii U, came out with the New 3DS, announced they’re moving into mobile, had back to back directs giving us a more in depth look at their games, and even announced they’re working on a new platform. As we saw a month ago, their stock had a huge bump when they announced the mobile partnership and as we learned in the recent investors meeting, they’re finally out of the slump they were in.
Well, there’s some more good news for Nintendo. After the recent investors meeting, we saw Nintendo’s stock jump another 7% to a market cap of ¥3.08 trillion. Their net worth is now at $25.7 billion US dollars. To put this in perspective, at the beginning of the year, their market cap was $14 billion US dollars. That’s a massive increase and judging by the things they’ve announced so far, that could increase again in the not too distant future.
A little over a week ago, Xenoblade Chronicles X released in Japan. We now have the media create numbers for that week to see how it did and how it effected the Wii U. Well it did quite well and gave Wii U a nice sales boost. Xenoblade Chronicles X sold 88k and came in at 3rd on the charts. Wii U sold 22,898 units and topped charts.
Xenoblade Chronicles X didn’t top charts but the game did very well and had a positive impact on Wii U in Japan. It’ll be interesting to see how the game will do when it comes west. We still don’t have a release date for North America and Europe but hopefully it won’t be too much longer now. E3 is right around the corner!
Earlier today during Nintendo’s financial briefing, Nintendo revealed something very interesting about their mobile development. Apparently Mario Kart producer, Hideki Konno, will be in charge of development of their smartphone games.
This is what Satoru Iwata had to say when speaking with the Japanese publication Sankei:
It should help you understand the level of commitment from Nintendo
This is some serious muscle they’re putting behind their mobile development. The Mario Kart series is one of their top sellers! To think they’re putting Hideki Konno behind it. They must be very serious about their mobile development!
Okay, so it’s not exactly going to be called Nintendo: The Ride, but the popular video game developer and Universal Parks & Resorts are teaming up to bring Nintendo themed rides to parks. No details as of yet as to what types of rides we’ll be seeing, but the two companies hope to leverage the popularity of both brands to attract more customers to Universal Parks.
Universal will be using Nintendo stories and characters to design new attractions. Nintendo will continue their path towards world domination. They say more details will be announced in the future. As for now all we can do is speculate as to just what we’ll be able to ride in the future.
I’ve thought for a long time Nintendo would do well in the theme park business. Now I guess we’ll finally get to see that happen.
In this weeks episode the NintendPals try out a brand new section for the show, they chat about some upcoming games including one that Myles found on a sketchy website and as always we talk about we’ve been spending our playing this week. Also Myles got drunk and played Mario Kart 8 again and Nick had an ill family member.
Over the past few years, whenever Nintendo was talked about in the news from a financial stand point, everything was all doom and gloom. However, despite all the negativity, the Wii U sales have been increasing and Nintendo reportedly posted an operating profit of 25 billion yen in the quarter ending in March 2015. This is thanks to Super Smash Bros., Yokai Watch, the launch of the New 3DS in the West, and the Amiibos.
Last year, in the first two months of the Amiibo’s launch, 5.7 million Amiibo’s were sold worldwide and 3.5 million were sold in the U.S. alone. Since the Amiibo’s and Super Smash Bros. launched, the Wii U has seen an increase in hardware sales by 10% in the U.S. which has continued into 2015 with a 20% increase for the first quarter, according to NPD. Michael Pachter believes the Amiibo’s will bring in $200 million – $300 million annual revenue for Nintendo. He also states that as more games use the Amiibo’s, more people will want them.
Overall though, things are looking better for Nintendo. Sales of the 3DS are up thanks to the New 3DS, the Wii U sales are doing better year over year, software sales are looking good, and many Amiibos are still sold out in the U.S. at retail. Nintendo is starting 2015 off strong. Combine this with the recent news of the partnership with DeNA and it seems 2015 will turn out to be a better year for Nintendo then 2014.