Tag Archives: Virtual Console

European Releases: Week Beginning 5th May 2015


It’s time once again to take a look at what releases we can look forward to on the Wii U and 3DS this week.

Wii U – Physical Releases

Kirby and the Rainbow Paintbrush £34.99/€39.99 (£31.49/€35.99 If you own another downloaded Kirby game) – The long awaited brand new Kirby game (that came out in the US in February under the name Kirby and the Rainbow Curse) is finally hitting the UK this week. Rainbow Paintbrush follows the touch-screen style gameplay of Kirby and the Canvas Curse that came out on DS in 2005 but with brand new and beautiful claymation style graphics. Continue reading European Releases: Week Beginning 5th May 2015

European Releases: Week Beginning 27th April


Happy Tuesday everyone! It’s time to find out what’s coming to our beloved Nintendo consoles in Europe this week…

Wii U (Download)

Amiibo Touch & Play – Not so much a game but more of a new way of interacting with your ever expanding collection of Amiibo. The app, which will be available to download exclusively from the Wii U eShop this Thursday (30/04/2015) will give players access to 10 minute demos of 30 NES & SNES games from the Virtual Console by simply tapping an Amiibo against your Gamepad. All Amiibo are compatible and a demo will be randomly assigned to your Amiibo when you scan it in. Amiibo Touch & Play will be available for free and you can find out more about it by clicking here. Continue reading European Releases: Week Beginning 27th April

European Release (Week beginning 20th April)

008wxdy2Hello! and welcome to the very first post brought to you by the NintendPals, the latest edition to the Nintendo Okie family. If you don’t know what any of that means then take a look at this or visit our blog and all will become clear.

Anyway, down to business. Every week, preferably on a Tuesday, I (Myles) will be bringing you all the physical and digital releases scheduled for the week, along with some of my own thoughts and opinions on the products in question. If you have any suggestions for what you’d like to see here, don’t hesitate to contact me, which you can do by emailing me at myles.foale@nintendo-okie.com.

There are no digital releases for 3DS this week and no physical releases for either console this week.

Wii U – Available 23rd April 2015

The Mario Kart DLC 2 Pack: Yes, the long awaited second DLC pack for Nintendo’s premier racer will be available this week. Featuring 8 new tracks which will be split into two cups, which includes series favourite Baby Park from Mario Kart Double Dash, 3 new playable characters; The Villager from Animal Crossing (boy and girl versions), Isabelle from Animal Crossing and Dry Bones Bowser and 4 new karts to zoom around in, including a rather fetching moped called the city trooper. All of this will be available for £7 or €8 unless you purchased the season pass back when the first DLC came out, in which case you just need to download it.

Continue reading European Release (Week beginning 20th April)

Natsume Looking to Virtual Console Releases

Pocky and RockyNatsume Director of Operations Graham Markay recently appeared on an episode of the Fragments of Silicon podcast. In it he was talking about the release of Medabots. The games were popular releases on the GBA and the GameCube, but we haven’t seen a title in that series since then. It turns out that the developer and publishers both wanted to, but the timing for localization never happened.

During the interview he also said that beginning around June we’d start to see old Natsume published games appearing on the Wii U Virtual Console. Games like those old Medabots titles, Pocky and Rocky with Becky would appear. Overall he said they have plans for at least eight GBA games to be released on the Virtual Console.

Are there any old Natsume games you’d like to see released on the VC?

Nintendo Download: Week of April 2nd, 2015

BOXBOYThis week’s Nintendo Download features two new consoles coming to the Virtual Console, the N64 and the DS, both of which are available on Wii U alone. HAL Laboratories launches their new games. Story of Seasons continues the Harvest Moon series in not-Harvest Moon game.

There is a new tournament going on for Codename S.T.E.A.M. featuring Tom Sawyer and a number of games, including Citizens of Earth go on sale. For the full list head past the break.

Continue reading Nintendo Download: Week of April 2nd, 2015

DS Games On Wii U Are Weird

DS Yoshis Island DSWhile I was putting together all the news from yesterday’s Nintendo Direct I came across something Kristian had written in one of his news stories that I’d completely missed. Yoshi’s Island DS was available to download right then from the Wii U eShop. I don’t know how that detail got past me, but it did. I immediately rushed over to the Wii U to download it, because I love the Yoshi’s Island games. Yes, all of them.

I was also curious as to how exactly DS games were going to work on Wii U. I can tell you that they’re kind of weird. There are numerous screen options that you can try out to find one to your liking. Here’s a brief overview of some of them.

You have an option where the TV acts as the DS top screen and the Wii U Game Pad works as the DS bottom screen. It’s just like having a HUGE DS in your hands. You have another option where you can display a virtual DS (and it’s a DS Phat) on your TV and the Game Pad. Much like how you have a Game Boy displayed on the 3DS when playing old Game Boy games. You have an option that puts the focus on the top screen. It displays both of the DS screens side by side. The top screen takes up more than half your TV (or Game Pad screen). The bottom screen is much smaller and sits to the right of the top screen. You have one that focuses on the bottom screen. Just like the previous one only the bottom DS screen is bigger than the top screen. There is one that puts both the screens on the Game Pad, but they’re rotated horizontally. This one is used for DS games that focus on the stylus as the main input. There’s another one that lets you best display games that are done in book style.

Continue reading DS Games On Wii U Are Weird

Nintendo 64 And Nintendo DS Games On Wii U Now!


Nintendo announced during the Nintendo Direct that Nintendo 64 and Nintendo DS games are coming to the Wii U and are available today! Currently, Yoshi’s Island DS and Super Mario 64 are available for $9.99 each. April 9th they’ll be release Yoshi Touch & Go and Wario Ware Touched, April 16th they’ll release Donkey Kong 64, April 23rd they’ll release Mario Kart DS, and April 30th they’ll release Paper Mario. Each game listed will go for $9.99.


To add to this, both the DS Virtual Console and the N64 Virtual Console will have their own exclusive features. When playing DS games, you’ll have the option of using multiple screen layouts. This is so you can customize the experience for what you feel best suits the game. You can use just the TV, just the gamepad, both the TV and the gamepad, and even more that include different screen positioning. When playing N64 games, you can choose one of three different control schemes then change specific buttons to what you want or to match the layout of the N64. Also games that supported the Rumble Pack will rumble automatically on the Wii U Gamepad.


All Nintendo DS and Nintendo 64 games will be available to play on the Gamepad alone as well. Prices of Nintendo 64 titles will go for $9.99 to $11.99 and prices of Nintendo DS games will go for $6.99 to $9.99. Any Nintendo 64 titles you purchased on Wii and transferred over to Wii U will be available for $2 each.

Tony's Time: Where, Oh Where Are My Classic Games?

The Virtual Console was at one time hailed as a place where you’d be able to download hundreds of classic titles from Nintendo and other companies.  Since the launch of the service we’ve gotten games for the NES, SNES, N64, Sega Genesis, Master System, Commodore 64, Neo Geo, Turbo-Grafix 16 and even arcade games.  We were also able to choose from between two and four titles on a normal week.  They may not have all been stellar releases, but there was at least something you might be interested in on a given week.  There have been titles that people consider instant downloads, titles that might have been considered hidden gems and even import titles that we’ve never gotten in North America until now.

Lately though, the system has been lacking to find much, if anything to download.  Since April 5th, 2010 we’ve seen 5 titles released on the system in eight weeks.  They’ve been mostly solid releases, but that’s a far cry from the same period 3 years earlier.  During the eight week period from April 2nd, 2007 to May 21st, 2007 there were 24 games released on the service.  Even back then when the service was still young they were releasing blocks of solid titles every week and people had lots of things to choose from.

There has been talk of some people, especially older, more nostalgic gamers, that the Wii was going to be a God send for them.  There was the possibility of titles that you can’t find anymore being released on the system, easy access to a number of titles, the ability to play them all without having to set up a dozen different consoles.  It was hoped to be the perfect place to store old games and preserve them for the future and to introduce these games to younger gamers who weren’t even a twinkle in the eye of their parents.  Early on that really felt to be the case, especially when import games never before available in North America were showing up on the system.  Now you’re lucky to find one title a month that you’ll like.  May has been absent of any releases, except for Kirby Super Star.

So what’s going on with the system?  Is the list of games now becoming smaller and smaller that will be easy to release on the system?  Are licensing issues becoming a problem due to the ever changing nature of game companies?  It’s hard to say.  Some games, like Disney’s Duck Tales, even the early SNES Marvel games, may never show up on the service because of the number of different companies involved with those franchises in the past.  Some franchises, like Mega Man, where the licensing is cut and dry saw very regular release schedules early on, but have since floundered, despite there being a large number of games still available to release.

Just look at some of the titles that haven’t been released on the system by Nintendo themselves and you know the library isn’t finished yet; games like Yoshi’s Island, Super Mario All-Stars, Earthbound.  Capcom still has 2 NES Mega Man games and the entire Mega Man X series that can be released.  The N64 hasn’t seen nearly as many releases as it should have at this point and the Virtual Console Arcade is almost non-existent.  Where are games like Legendary Wings or Ikari Warriors?  Capcom and Konami both have huge libraries of arcade games that could be released and they’re not available for download.  For that matter why doesn’t Nintendo release the arcade versions of their old games?  They may already be on the system in some form, but why not give people the option of having these games? 

I’ve talked about the games I want to see come to the service before.  What games do you guys want to see hit the Virtual Console?  What do you think is going on and why haven’t the releases been very steady?  Has Nintendo decided that the service doesn’t get enough downloads and they’re slowly phasing it out?  Has WiiWare become big enough that they want to focus on that?  I really hope that’s not the case.  I like being able to find these classic games in their original forms.  There’s something about being able to simply turn on my Wii and find the games that I grew up with.  My kids have enjoyed seeing the games that I played when I was their age.  They don’t think of them as bad games that look terrible.  They take them for what they are; older games that can still be enjoyed by any generation.  If nothing else the Virtual Console has been a wonderful place to pass on the history of gaming to a new generation.  Let’s not let that disappear.

Classic Controller Pro Review

Monster Hunter Tri hit stores earlier this week, but that’s not what we’re here to talk about.  Alongside that release came Nintendo’s redesigned controller, the Classic Controller Pro.  It came bundled with Capcom’s new adventure game, but you could also walk into stores and purchase the controller separately.  You have the choice of getting the controller in either black or white.  I picked up a black one and I’m going to tell you what I think of Nintendo’s new controller.

The first thing you’ll immediately notice is the handles.  They’ve become an automatic feature on controllers since the time of the Nintendo 64.  You’ll also notice that this controller now looks very much like a Playstation’s dual shock controller.  The front of this new controller keeps the glossy finish that all of Nintendo’s products have now so you’ll very quickly have fingerprints covering every inch of the face of the Classic Controller Pro.  This may be negated somewhat by using the white controller.  The other thing you’ll notice is that the wire that connects to the Wii Remote has been moved from the bottom of the device to the top.  It’s a small thing and mainly an aesthetic one, but I really like having the wire of a controller come out of the top.  It only seems natural. 

It’s also not immediately apparent, but the analog sticks on the controller have been moved slightly.  On the original Classic Controller they were very close together and many times it could cause issues with your thumbs bumping into each other when playing things like Geometry Wars.  They’ve been moved now about half an inch further apart and that removes any issues of finger collision almost entirely.  It’s just one of those small things that you don’t really think about, but can impact your game play experience greatly.  The other big change is that of the Z buttons.  On the original device they were small circles set inside the L & R buttons.  This made them hard to reach and very awkward to use.  They’ve been moved to below the L & R buttons and made bigger.  This gives you easy access to whichever Z button you would like.  Essentially they perform the exact same functions, but now you have a choice as to which finger you’d like to use. 

The one change that they’ve made I’m not too fond of is the L & R buttons themselves.  They are no longer analog buttons and so you don’t have any control over the amount of pressure that you use for them.  I don’t know how many games have actually taken advantage of that feature and so it may end up being a moot point, but there have been some games to use them as almost two buttons depending on how much pressure was used.  I also would have liked to have the shoulder buttons and the Z buttons positions switched.  The way I hold the controller my fingers naturally rest on the bigger Z buttons that are below the L & R buttons and having those directly under my fingers would have been nice.  Holding the original Classic Controller my fingers rested on the shoulder buttons, but the addition of the handles changes my hand position enough that now I have to shift my hands to use the shoulder buttons. 

There are two other very small changes that don’t really affect anything during play, but I thought I’d mention them.  The face buttons have been raised just slightly when compared to the original.  Some people might like this change, some might not.  It’s a matter of personal preference.  The mysterious middle button on the Classic Controller has also been removed ending any chance of their being something that could have been added to it. 

The original Classic Controller was designed after the Super Nintendo controller which has always been one of my favorite controllers.  The rounded edges made it very comfortable to hold on to.  It was a nearly perfect controller.  This redesign improves on an already great controller.  The d-pad has been firmed up just a little bit and it feels less flimsy than it originally did.  The bigger size makes it nicer to use and easier on my thumbs than the Wii Remote’s d-pad.  Having used this new design I would not go back to using the older one unless I had to.  I like the way it feels in my hands.  The back of the controller is matted and has some texture giving you a little bit more grip.  It comes at a $19.99 price point which is exactly what the original cost and it’s an all around better controller.  I found myself during this week seeking out older games just to get a chance to really test out the controller and I have to say that I would not have been disappointed if this had been announced as the actual controller for the Wii.   There’s really no reason you shouldn’t own at least one of these for playing older games and even some newer ones. 

Final Score: 5/5 Excellent

Purchased a Classic Controller Pro at Gamestop.
Played Super Mario World, Cave Story, Mario Kart Wii, Mega Man 2, The Legend of Zelda: A Link to the Past (None to completion)
Total Test Time: 7 hours

Other Classic Nintendo Titles Headed to VC?


Nintendo News on Twitter is reporting that in addition to Super Mario Kart being available on Virtual Console there are other classic Nintendo titles due to hit the service before Christmas.   These titles are rumored to be Pilotwings, and Super Smash Bros., both titles available for the Nintendo 64.

I have not played either of those titles so personally I’m not super excited about them.  I’ve got Brawl, which is a great enough game that I don’t really need to go back and play the more limited version from the Nintendo 64.  While I’ve never played PilotWings I would be interested in giving it a chance.

Have any of you out there played that and could tell me what to expect?  Are you excited about any of these titles now being available.  I’m still holding out for Yoshi’s Island on SNES to be released.  I have an original cart for the game, but no SNES to currently play it on.  I would buy it to be able to play through it again.  What titles are you looking to see released on the service?

Source: Twitter